One of the greatest strengths that D&D has is that it gives you the opportunity to be someone else. You get to step into the shoes of a character completely different from you, and get to see the world from their point of view. An amazing way for players to do this is by role-playing …
Creating a Villain
It feels so good to be bad. When it comes to stories of heroism, it is very difficult to talk about heroes, without also talking about their villains. What is Batman without the Joker? Harry Potter without the threat of Voldemort? Or Frodo without Sauron. A villain helps define the hero, because they represent an …
Preparing a One-shot for New Players
Dungeons and Dragons can be a very difficult concept to explain to someone. The idea of a tabletop role-playing game isn’t as ingrained into our collective cultures as we would like, and is not as easily recognizable as video games, or simple board games. Often times, the easiest way to help someone “get” what D&D …
DM Note Keeping
It can be quite the challenge being the DM. On top of having to create the entire world, you also have to make sure that you actually remember everything you’ve created. That’s where proper note taking comes in. The hobby of D&D has been described as being one of “aggressive and thorough note-taking.” They’re not far off. As …
Making Combat Interesting
So after playing a few rounds of D&D, figuring out how the rules work, how to swing your sword, and roll your dice, one of the challenges that face a lot of new DMs is that combat inevitably becomes a bit stale. Encounters more-or-less devolve into “I attack. <roll d20> I hit. Damage.” And so …